package org.game.constant;
/**
 * @author : DengYing
 * @CreateDate : 2017年8月14日 上午10:12:30
 * @Description ：角色属性
 */
public class Old_AttrConstant {
	/** 属性个数 */
	public static final int ATTR_COUNT = 40;
	
	public static final int  BASE_VAL = 1000;
	
	/** 万分比常量 */
	public static final int  BASE_RATIO = 10000;
	
	/** 生命 */
	public static final int HP = 1;
	/** 攻击 */
	public static final int ATK = 2;
	/** 防御 */
	public static final int DEF = 3;
	/** 增伤 */
	public static final int DMADD = 4;
	/** 减伤 */
	public static final int DMSUB = 5;
	/** 攻速 */
	public static final int SPD = 6;
	/** 护盾 */
	public static final int SLD = 7;
	/** 穿透 */
	public static final int PREICE = 8;
	/** 格挡 */
	public static final int PARRY = 9;
	/** 命中 */
	public static final int HIT = 10;
	/** 闪避 */
	public static final int DODGE = 11;
	/** 暴击 */
	public static final int CRIT = 12;
	/** 抗暴 */
	public static final int UNCRIT = 13;
	/** 暴击伤害 */
	public static final int HADD = 14;
	/** 暴击减伤 */
	public static final int HSUB = 15;
	/** 控制时间 */
	public static final int CTRL = 16;
	/** 受控时间 */
	public static final int UNCTRL = 17;
	/** 增益时间 */
	public static final int BUFF = 18;
	/** 减益时间 */
	public static final int DEBUFF = 19;
	/** 当前怒气 */
	public static final int NOW_AGR = 20;
	/** Max怒气 */
	public static final int MAX_AGR = 21;
	/** 回怒比例 */
	public static final int RECOVER_AGR = 22;
	/** 负重 */
	public static final int COST = 23;
	/** 移速 */
	public static final int MOVE_SPEED = 24;
	/** 当前生命值 */
	public static final int NOW_HP = 25;
	
	
	
	
	// ----------------------------- 属性2 ------------------------------
	
	/** 生命加成比 - 1001 */
	public static final int HP_RATIO = BASE_VAL + HP;
	/** 攻击加成比 - 1002 */
	public static final int ATK_RATIO = BASE_VAL + ATK;
	/** 防御加成比 - 1003 */
	public static final int DEF_RATIO = BASE_VAL + DEF;
	/** 防御加成比 - 1004 */
	public static final int DMADD_RATIO = BASE_VAL + DMADD;
	/** 减伤加成比 - 1005 */
	public static final int DMSUB_RATIO = BASE_VAL + DMSUB;
	/** 攻速加成比 - 1006 */
	public static final int SPD_RATIO = BASE_VAL + SPD;
	/** 护盾加成比 - 1007 */
	public static final int SLD_RATIO = BASE_VAL + SLD;
	/** 穿透加成比 - 1008 */
	public static final int PREICE_RATIO = BASE_VAL + PREICE;
	/** 格挡加成比 - 1009 */
	public static final int PARRY_RATIO = BASE_VAL + PARRY;
	/** 负重加成比 - 1023 */
	public static final int COST_RATIO = BASE_VAL + COST;	
	/** 移速加成比 - 1024 */
	public static final int MOVE_SPEED_RATIO = BASE_VAL + MOVE_SPEED;
}
